﻿using UnityEngine;
using System.Collections;
using System;

public class Group : IArea
{
    FactionType _RoundFactionType = FactionType.Null;

    public void Enter()
    {
        throw new NotImplementedException();
    }

    public void Quit()
    {
        throw new NotImplementedException();
    }

    public void Reset()
    {
        throw new NotImplementedException();
    }
}
